Peters and his team at 343 opened the archives to Spartan Games, giving them access to the complete library of concept art and the original design documents for each and every Halo game. Some stuff we already had in the Halo universe and story bible. 'They came back and had pretty good text, but. We gave them some basic copy from other material that we have - outlines of the Halo universe. 'The original idea,' Peters told Polygon at Gen Con, 'was that the Halo franchise team would do reviews of Spartan Games' text. What do we mean by 'firmly set'? Well, let Kenneth Peters, a Halo franchise writer for 343 Industries, explain. The display piece was there to serve as a backdrop for Spartan Games' newest product, Halo: Fleet Battles, The Fall of Reach, a two-player, expandable miniatures wargame firmly set in the Halo universe. Yes, that Long Night of Solace: the Covenant supercarrier that led the assault on the planet Reach. But that table was surmounted by a massive, nearly three foot-long replica of the Long Night of Solace. The 1:20000 scale space combat game's demo occupied a relatively tiny table, buried inside another retailer's display. Over the weekend on the Gen Con vendor floor perhaps no other game turned as many heads as Halo: Fleet Battles.